Key Rules

  • 1v1 Play: Intended for one-on-one games.
  • 3 Mana Value Restriction*: Every card must have a mana value of 3 or less.
  • Commander Requirement: A legendary creature or planeswalker must be designated as a commander.
  • Deck Size: Exactly 50 cards, including commander(s).
  • Sideboard: No more than 10 cards.
  • Singleton Rule: Every card (except basic lands) must have a different English name.
  • Starting Life Total: Each player begins with 20 life.

Additional Rules

  • Color Identity: All cards in your deck must fit within the color identity of your commander(s). Identity includes mana symbols in the cost and rules text, plus any color indicators.
  • Commander Tax: {2} for each previous time cast from the command zone.
  • Commander Movement: May move to command zone from graveyard or exile as a state-based action.
  • Forced Mulligan: With multiple commanders, draw 7 and put one on the bottom. Counts as the first mulligan.
  • Wish Effects: May only choose cards from the sideboard.

The Philosophy of Tiny Leaders: Reborn

The Format and Play Experience is built upon several key principles:

Metagame Diversity
A healthy format supports a variety of viable decks and strategies, avoiding excessive dominance by any single archetype.
Competitive Balance
While power levels will vary, the format should remain balanced enough that no strategy is overwhelmingly superior.
Counterplay & Interaction
Decks should have meaningful ways to interact with opponents, preventing non-games where one player has little agency.
Format Identity
Tiny Leaders: Reborn retains its unique playstyle by adhering to its structural rules and design elements, such as 3 MV or lower cards and 50-card decks, while evolving naturally over time.
Player Engagement & Enjoyment
The format should be fun, rewarding to play, and accessible to a broad audience, from casual to competitive players, but leaning competitively.

While Tiny Leaders: Reborn is a competitive 1v1 format, its constraints create many ways to enjoy the game. The format encourages off-the-beaten-path deckbuilding, quirky interactions, and play experiences where winning isn’t always the only goal.

There’s something here for every type of player.